

(Related, I'm hoping they don't fix the bug where the wrong song is playing in Yorkland. On the other hand though some of the screenshots from Fuse's quest make me wonder if the other characters might be getting some additional story time there. In particular:Ī) I think datamining for Lute turned up a few lines of additional dialogue, but that should've been for a cutscene that was in the final game so I'm assuming that was either removed because it stopped being canon or it was something Fuse related.ī) The Essence mentioned something having a unique CGI? event cutscene? of the Victoria launching from Nelsonor something, but that's. It's not really clear to me that anyone besides Asellus and Fuse really had major story cuts. With unlimited party size, you don't even get 'penalized' with a forced Hamilton recruit, if you didn't want that either. But don't worry, there's still a big final boss to fight when you're done wandering." You won't be weighed down by any stories telling you what to do.
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If you're looking for a free adventure under the open sky, start Lutes scenario and bring him STRAIGHT to me in Owmi. Maybe after any campaign ends, and the credits roll, Hamilton walks out and says "Hey player.
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And maybe a post-credits scene or message will tell players about this, so that they know how to get a free-roaming story if they want to do it. It's a little easter egg that doesn't take the form of an explicit menu option to play Lutes new or old scenario. Captain Hamilton is so far out of the way that if you aren't looking for her, new players are almost completely unlikely to run into her without progressing the main story at least a little bit. If you do that, you get his original story. but also leave the option of running straight to Captain Hamilton. I suggested a compromise to make him more interesting while keeping his original style, would be to give him a regular story. With that in mind, I actually don't want any major changes to Lute's Scenario because that's just part of his charm. Leonard - I'm not as familiar with SSG, but I heard that Leonard has the most freedom. Story progression is done by collecting items on the list, not by actually completing sidequests. The examples I can think of off-hand:īarbara - In Minstrel Song, she has her dancing cutscene, then she's free to wander.Īrmic - He gets a shopping list and booted out the door.

There are more questions that provide background information about Lute's Scenario, which can be found here: Įdit: I forgot to mention in that SaGa games where you have multiple selectable protagonists, it seems like tradition to have one character with way more freedom and little story compared to the others. There’s a merchant you can sell gold to in the commercial version, but to be honest, the whole reason it was placed next to the bar was because Nelson was the only region without many events. But since Leonard wasn’t necessarily the target, I wasn’t planning on revealing the truth about the explosion even if the event had been included in Lute’s Scenario.ĩ7 Out of all the Regions, why is Nelson the only one without any scripted events? If we had the time, we would’ve made scenes like the launch of the Nelson armada and tried to include it in Lute’s Scenario, but we just weren’t able to do it. In the settings, it says “the bombing was planned by Mondo”. #1: Ģ6 What was the real cause of Leonard’s accident? Leonard was also supposed to be connected to Lute’s Scenario. These are from The 100 Mysteries of SaGa Frontier, answered by Kawazu himself. Long answer: There were a couple scenes mentioned in Essence that were planned/removed.
